← Project index

Professional project · NDA-protected

Live-service
production direction

How do game design, narrative, art, and engineering move one feature from intent to a live product without hiding feasibility, dependencies, or release risk?

Environment
Established live service
Public scale
10,000+ monthly users
Role
Project lead
Disciplines
Design · Narrative · Art · Engineering
Project work
Existing-system redesign · New features
Tools
YouTrack · Notion · Obsidian
About this case study

The client, feature names, schedules, proprietary systems, team structure, internal materials, and product metrics remain private. Project names and private details are replaced with generic labels in the diagrams.

Context

An active product, not a blank slate.

Work entered an active service rather than a blank implementation environment. Definition therefore had to include the current product, affected disciplines, and consequences of change.

Condition A

Existing systems

Older systems needed redesign while their surrounding product remained in use.

Implication

Current behaviour and integration points belong in the initial definition.

Condition B

Live users

Changes entered a service with more than 10,000 monthly users.

Implication

Release, observation, and revision remain part of the production loop.

Condition C

Four knowledge domains

Design, narrative, art, and engineering each held information the other disciplines needed.

Implication

Dependencies and unresolved decisions must remain visible between specialisms.

Condition D

Mixed work

The programme combined redesign of older systems with production of new features.

Implication

One roadmap must distinguish exploration, definition, production, and integration states.

My role

I led the path from intent to release.

I coordinated the feature path across game design, narrative, art, and engineering. Work advanced when the current decision, owner, dependencies, and release implications were understood.

Production flowIntent → observationNDA-safe process view
  1. 01

    Intent

    State the player-facing outcome and reason for change.

    Output
    Shared outcome
    Gate
    Purpose understood
  2. 02

    Definition

    Describe behaviour, content bounds, visual language, and affected systems.

    Output
    Working definition
    Gate
    Unknowns named
  3. 03

    Feasibility

    Test technical, production, and content assumptions before commitment.

    Output
    Feasibility note
    Gate
    Risk accepted
  4. 04

    Dependencies

    Expose prerequisites, external decisions, hand-offs, and order of work.

    Output
    Dependency map
    Gate
    Owners visible
  5. 05

    Production

    Create and review discipline-specific implementation and content.

    Output
    Playable work
    Gate
    Definition met
  6. 06

    Integration

    Join code, content, assets, and rules inside the operating product.

    Output
    Integrated feature
    Gate
    Whole tested
  7. 07

    Release

    Move the agreed change into the live environment.

    Output
    Live change
    Gate
    Release state known
  8. 08

    Observation

    Read the live result and return necessary changes to definition.

    Output
    Revision input
    Gate
    Next action recorded
Live observationre-enters definition, feasibility, or production
Coordination
Uncertainty is represented as work, not left inside private conversations.
Definition
Creative intent and user-facing behaviour precede discipline-specific task division.
Live service
Integration and release consequences are considered during definition, not appended at the end.
Project direction
Priorities, ownership, decisions, dependencies, and next actions stay inspectable.

Selected work

Cross-discipline feature delivery.

I joined the information each discipline needed around one shared feature definition. These examples show the work exchanged between disciplines without reproducing the private team structure.

LaneIntent + definitionFeasibility + dependenciesProductionIntegration + releaseObservation
Game designPlayer outcome
Rules and state
Rule tests
System dependencies
Specification
Tuning inputs
Whole-system play test
Behaviour review
Read live behaviour
Revise definition
NarrativeWorld intent
Content scope
Continuity
Content volume
Briefs and content
Context for other lanes
In-product continuity
Final content pass
Read comprehension
Resolve dissonance
ArtVisual language
Asset requirements
Scope and pipeline
Technical constraints
Asset production
Review passes
In-engine review
Presentation state
Read legibility
Correct visual gaps
EngineeringCurrent-system constraints
Implementation questions
Risk, architecture
Integration order
Implementation
Technical validation
System integration
Live-safety checks
Read operating state
Route faults and change

Process

Keeping decisions and ownership visible.

The process used small working documents that answered three questions: what changed, who must act, and where the current state can be found.

Process view ADecision log
IDDecision classRequired inputCurrent state
D-01PurposePlayer outcome · product contextAccepted intent · rejected alternatives
D-02FeasibilityEngineering risk · content / asset scopeProceed · revise · hold
D-03PriorityValue · effort · dependencies · live constraintsOrder · prerequisite · owner
D-04ReleaseIntegrated state · unresolved riskRelease state · follow-up action
Process view BOwnership modelIllustrative; not an internal RACI
Work objectPrimary inputCross-checkCoordination state
Shared outcomeDesign · NarrativeArt · EngineeringProject lead keeps definitions aligned
FeasibilityEngineering · producing disciplineAll affected lanesRisk and dependency made visible
Discipline outputProducing disciplineDependent lanesOwner and review state recorded
Integrated featureAll four disciplinesLive-product constraintsUnresolved work returned to owner
Process view CWorking documents
ArtefactFunctionUpdated whenKnown tool surfaces
RoadmapSequence priorities and statesScope, priority, or dependency movesYouTrack · Notion · Obsidian
Task briefBind owner, definition, and next actionWork advances or becomes blockedYouTrack · Notion · Obsidian
Decision logKeep rationale and trade-off inspectableA material choice is madeYouTrack · Notion · Obsidian
DocumentationCarry context between disciplinesSystem understanding changesYouTrack · Notion · Obsidian

Outcome

What changed.

Delivered

  • Older product systems moved through redesign inside the active service.
  • New features moved through definition, production, integration, and release.
  • Game design, narrative, art, and engineering were coordinated against shared priorities.
  • Roadmaps, tasks, decisions, dependencies, and documentation formed the visible working system.

Kept private

  • Retention, revenue, engagement, satisfaction, and delivery metrics.
  • Exact internal workflow, release criteria, and project-specific timings.
  • Proprietary architecture, feature behaviour, production schedules, and internal documents.
  • Individual contributor attribution and the client's organisational structure.
My contribution
Project leadership across game design, narrative, art, and development; roadmap, task, and documentation management; specialist audio direction where required.
Shown here
Public project facts and a generalised production flow.
Not shown
Identifying product detail, internal documents, implementation, dates, metrics, and private team information.